Arkerion Studios
Environmentv1.2.0

Stylized Nature – Forest Biome

Build rich stylized forest worlds in Unity with 100+ optimized assets, plus Autumn variants for trees, grass and plants. URP ready with LODs, Shader Graph materials, and optimized setup.

Engines
Unity, Unreal Engine
Pipelines
Built-in · URP · HDRP
Updated
26 Oct 2026
Files
420

Overview


Stylized Nature - Forest Biome is a complete collection of stylized forest assets designed to help you build clean and consistent environments in Unity quickly.


It includes a full set of trees, ground vegetation, rocks, mushrooms, and small forest details, so you can create rich forest scenes for games, prototypes, and environment showcases.


The pack is built for real-time performance: most meshes include LODs, colliders are optimized (trees use capsule colliders), and assets share materials and textures to keep memory and draw calls under control.


All shaders are made in Shader Graph (no external shader frameworks), so users can easily tweak the look directly inside Unity.


Included Assets:


Trees

  • Birch (6 variants)
  • Oak (6 variants) + Oak Log + Oak Stump
  • Pine (7 variants) + Pine Details (3)

Foliage & Ground Cover

  • Bushes (3) + Bush Flowers (3)
  • Ferns (4)
  • Grass: Basic (5), Dense (4), Thin (2), High/Tall (2)
  • Flowers: Bluebell (3), Buttercups (2), Daisy (3), Foxglove, Primrose (3)
  • Moss Patches (4)

Rocks

  • Rock set (10)

Mushrooms

  • Chanterelle (2)
  • Death Cap (2)
  • Fly Agaric (2)
  • Jack-O-Lantern (2)
  • Morel (2)
  • Puffball (2)
  • Sulfur Shelf (2)

Water Plants

  • Water Lily Flower + Lily Pad
  • Cattail (4)

Environment Elements

  • Mountains (4)
  • Water
  • Procedural skybox

Autumn content

Includes Autumn variations for selected trees, bushes, grass, fern, cattail, and ground textures


Shader Setup (Shader Graph)

Included Shader Graph shaders:

  • Arkerion Foliage (foliage-focused shading + easy edits)
  • Arkerion HardSurface (for rocks/props style consistency)
  • Arkerion StylizedWater (simple stylized water surface)
  • Arkerion ProceduralSkybox (quick matching sky/lighting mood)

No external dependencies - everything uses Unity’s built-in tools and URP workflow.

Geometry and Optimization

  • LODs: LOD0 / LOD1 / LOD2 (for all assets except environment elements like skybox, water plane, mountains)
  • Colliders: Optimized colliders included (example: capsule colliders for trees)
  • UVs: Clean UV mapping
  • Game-ready: Prefabs included and ready to place

Example polycount (Birch tree):

  • LOD0: ~1,990 triangles
  • LOD1: ~992 triangles
  • LOD2: ~396 triangles

Suitable For

  • Stylized survival games
  • Fantasy/adventure / casual games
  • Prototypes and level blockouts that must look good fast
  • Mobile-friendly and performance-focused stylized worlds

What's included

Technical Details

  • Engine version: Unity 2022.3 LTS
  • Render Pipeline: URP
  • Number of prefabs: 102

Polygon count example:

  • Birch tree LOD2: ~396 triangles
    Birch tree LOD0: ~1990 triangles
    Birch tree LOD1: ~992 triangles
  • All assets include LODs except environment elements (skybox, water plane, mountains)
  • LOD support: Yes (LOD0, LOD1, LOD2)
  • Optimized colliders included (e.g. capsule colliders for trees)
  • UV mapping: Yes
  • Texture types: Base Color, Normal MapTextures:
    Total textures: 95
    Texture resolution: 2048x2048
  • Shared materials (typically used by groups of 2–6 assets)Materials:
  • Rigging: No
  • Animations: No
  • Prefab ready: Yes
  • Intended use: Real-time games and environments

Latest update

v1.2.0

New

  • Added full support for Built-in, URP, and HDRP render pipelines with no material conversion required
  • Added support for Unity 6 while maintaining compatibility with Unity 2022.3 LTS
  • Added automatic terrain material switching based on the active render pipeline

Improved

  • Updated all custom shaders to support all three render pipelines
  • Improved stylized water with animated ripples, sun reflections, and subtle refraction
  • Improved lighting and water appearance in Built-in projects using Gamma color space
  • Updated the demo camera to support both the legacy Input Manager and the new Input System

Fixed

  • Fixed ground materials appearing pink in Built-in and HDRP
  • Fixed missing collider meshes on MossPatch prefabs
  • Fixed incorrect object positioning caused by GPU Instancing in Built-in
  • Fixed missing texture dependencies to make the package fully self-contained

Full version history

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